#Rendering Salva

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dusty pumice
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How are people rendering water / fluid from Salva realtime simulations?

snow ruin
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There seems to be a rendering plugin provided

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Look at the examples in the salva gh repo

dusty pumice
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Thank you for the response.
Indeed those examples show how to render individual particles of the simulation.
I suppose I should clarify: I'm interested in rendering those together in a contiguous surface.

An example in 2d is: https://www.youtube.com/watch?v=NK-70OE0q5s

In 3d, e.g. (2001 Foster & Fedkiw Practical animation of liquids https://dl.acm.org/doi/abs/10.1145/383259.383261) handles the rendering by coupling the Lagrangian model to an implicit water surface.