#How to share common code between custom (compute) shaders?
3 messages · Page 1 of 1 (latest)
3 messages · Page 1 of 1 (latest)
Bevy's built-in shader functions support #import, but naga requires registering import paths ahead of time, and that seems to require special handles and macros.
Is there a version of #import or an alternative that works with regular files and normal asset loading?