#State warning isssue

1 messages · Page 1 of 1 (latest)

stuck turret
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I'm having a states warning issues that it's annoying me and I want to solve this

#[derive(States, Default, Debug, Clone, PartialEq, Eq, Hash)]
pub enum SimulationState {
    #[default]
    Paused,
    Running,
}```
#

How I can fix it?

heady aurora
#

Do you ever set that state?

#

If you just want it to be quiet and you know it's wrong you can always toss an allow statement on there