#window does not respond
4 messages · Page 1 of 1 (latest)
use bevy::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, add_people)
.add_systems(Update, (hello_world, (update_people, greet_people).chain()))
.run();
}
fn hello_world() {
println!("hello world!");
}
#[derive(Component)]
struct Person;
#[derive(Component)]
struct Name(String);
fn add_people(mut commands: Commands) {
commands.spawn((Person, Name("Elaina Proctor".to_string())));
commands.spawn((Person, Name("Renzo Hume".to_string())));
commands.spawn((Person, Name("Zayna Nieves".to_string())));
}
fn greet_people(query: Query<&Name, With<Person>>) {
for name in &query {
println!("hello {}!", name.0);
}
}
fn update_people(mut query: Query<&mut Name, With<Person>>) {
for mut name in &mut query {
if name.0 == "Elaina Proctor" {
name.0 = "Elaina Hume".to_string();
break; // We don’t need to change any other names
}
}
}
Cargo.toml:
[package]
name = "bevy_vgame"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
bevy = { version = "0.13.0", features = ["dynamic_linking"] }
[workspace]
resolver = "2"
# Enable a small amount of optimization in debug mode
[profile.dev]
opt-level = 1
# Enable high optimizations for dependencies (incl. Bevy), but not for our code:
[profile.dev.package."*"]
opt-level = 3
# for Windows
# [target.x86_64-pc-windows-msvc]
# linker = "rust-lld.exe"
tried version 0.13.0 as well as 0.13.2