#window does not respond

4 messages · Page 1 of 1 (latest)

ocean ridge
#

I'm following trying bevy after a while, but when I try to follow the "get started guide" but the app freezes

cargo run
    Finished dev [optimized + debuginfo] target(s) in 0.48s
     Running `target\debug\bevy_vgame.exe`
2024-05-17T11:14:23.074393Z  INFO bevy_winit::system: Creating new window "App" (0v1)
#

main.rs:

use bevy::prelude::*;

fn main() {
    App::new()
        .add_plugins(DefaultPlugins)
        .add_systems(Startup, add_people)
        .add_systems(Update, (hello_world, (update_people, greet_people).chain()))
        .run();
}

fn hello_world() {
    println!("hello world!");
}

#[derive(Component)]
struct Person;

#[derive(Component)]
struct Name(String);

fn add_people(mut commands: Commands) {
    commands.spawn((Person, Name("Elaina Proctor".to_string())));
    commands.spawn((Person, Name("Renzo Hume".to_string())));
    commands.spawn((Person, Name("Zayna Nieves".to_string())));
}

fn greet_people(query: Query<&Name, With<Person>>) {
    for name in &query {
        println!("hello {}!", name.0);
    }
}

fn update_people(mut query: Query<&mut Name, With<Person>>) {
    for mut name in &mut query {
        if name.0 == "Elaina Proctor" {
            name.0 = "Elaina Hume".to_string();
            break; // We don’t need to change any other names
        }
    }
}
#

Cargo.toml:

[package]
name = "bevy_vgame"
version = "0.1.0"
edition = "2021"

# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html

[dependencies]
bevy = { version = "0.13.0", features = ["dynamic_linking"] }

[workspace]
resolver = "2"

# Enable a small amount of optimization in debug mode
[profile.dev]
opt-level = 1

# Enable high optimizations for dependencies (incl. Bevy), but not for our code:
[profile.dev.package."*"]
opt-level = 3


# for Windows
# [target.x86_64-pc-windows-msvc]
# linker = "rust-lld.exe"
#

tried version 0.13.0 as well as 0.13.2