#How to get data from another entity, into my extended material shader?

2 messages · Page 1 of 1 (latest)

uneven sleet
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I wish to get information from another entity, to use in my shader that I am applying to a specific entity, in this case I would like to get information from a resource, and the camera

uneven sleet
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ok, so my current belief (not knowledge for sure) is that the pbr_input I can get from the pbr_input_from_standard_material basically has almost all information that I would want