#(RESOLVED) AmbientLight problem with Bevy 0.13 (have updated brightness)
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Camera
commands.spawn((
Camera3dBundle {
transform: Transform::from_xyz(0.0, 20.0, 0.0),
camera: Camera {
// renders after / on top of other cameras
clear_color: ClearColorConfig::Default,
..default()
},
projection: OrthographicProjection {
far: 100.0,
near: -100.0,
// this is how far the camera is away from the focus
scale: 4.0,
scaling_mode: ScalingMode::FixedVertical(2.0),
..default()
}
.into(),
..default()
},
MainCamera,
));
(RESOLVED) AmbientLight problem with Bevy 0.13 (have updated brightness)