I render some sprites on some tiles. There are red sprites and blue sprites. The sprites are just default sprites with their color defined and the color is semi-transparent. The sprites have the same z-index.
I was expecting the output to look visually consistent with itself, but that's not what is happening. It looks like sometimes the red sprite renders above the blue sprite and sometimes below - presumably due to instability in render ordering.
I don't think it's possible to affect the blend mode while using this simplistic approach, right? I would need to change to using a MaterialMesh so that I can set alpha_mode? And that approach would not be compatible with bevy_ecs_tilemap, right?
Thanks