So basically i wanna move an object and also set its gravity to 0, and then set it to normal gravity when its dropped
My current code (which panics) ```
On::<Pointer<Drag>>::target_component_mut::<Transform>(|drag, transform| {
transform.translation.x += drag.delta.x;
transform.translation.y -= drag.delta.y;
}),
On::<Pointer<Drag>>::target_commands_mut(|_event, commands| {
commands.insert(GravityScale(0.0));
}),
On::<Pointer<Drop>>::target_commands_mut(|_event, commands| {
commands.insert(GravityScale(1.0));
}),
I just wanna find a way to better do this ^^^