https://github.com/ethereumdegen/bevy_mesh_terrain
A very bevy-centric terrain plugin that takes advantage of entities, components and systems as much as possible to be as easy to understand and interact with as possible.
By @reef falcon
9 messages · Page 1 of 1 (latest)
https://github.com/ethereumdegen/bevy_mesh_terrain
A very bevy-centric terrain plugin that takes advantage of entities, components and systems as much as possible to be as easy to understand and interact with as possible.
By @reef falcon
Ooo that’s a great looking crate for me! Thank you 😄
I’ll dive in and contribute as I go
DEF check out my new branch called 'edit'
because i basically rewrote the whole damn thing and it is so much better now
this new branch adds :
it will soon be pulled in to main branch 🫡 just making it better
another 10 hours of coding and i should have a working draft demo of being able to paint/edit/brush the height map and splat files within bevy
so basically this will be a tool to edit the height map and splat files AND it will also be a crate to use in your own bevy games to render those files as your terrain + collision
for the near term, this terrain editor can be used standalone until we get a real feature-full bevy editor and then i will try to integrate this as a plugin to that somehow ..