#bevy_mesh_terrain

9 messages · Page 1 of 1 (latest)

fickle crystal
willow ginkgo
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Ooo that’s a great looking crate for me! Thank you 😄
I’ll dive in and contribute as I go

reef falcon
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DEF check out my new branch called 'edit'

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because i basically rewrote the whole damn thing and it is so much better now

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this new branch adds :

  1. individual splat and height textures for each 'chunk' which massively speeds things up
  2. ability to 'edit' the terrain using events
  3. cleaned up code so more systems are in Chunks versus Terrain
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it will soon be pulled in to main branch 🫡 just making it better

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another 10 hours of coding and i should have a working draft demo of being able to paint/edit/brush the height map and splat files within bevy

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so basically this will be a tool to edit the height map and splat files AND it will also be a crate to use in your own bevy games to render those files as your terrain + collision

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for the near term, this terrain editor can be used standalone until we get a real feature-full bevy editor and then i will try to integrate this as a plugin to that somehow ..