#Stop player from pressing a key?
5 messages · Page 1 of 1 (latest)
5 messages · Page 1 of 1 (latest)
You probably want a field on your player component or similar (or a resource maybe) that is set true just after double jumping and set back to false after going below 0.2
You can then check this value to determine what to do
Yeah. This is the first step towards a player state machine
Which is extremely useful
oh yeah creating a state worked