#Stop player from pressing a key?

5 messages · Page 1 of 1 (latest)

naive canyon
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You probably want a field on your player component or similar (or a resource maybe) that is set true just after double jumping and set back to false after going below 0.2

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You can then check this value to determine what to do

boreal hare
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Yeah. This is the first step towards a player state machine

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Which is extremely useful

grave tundra
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oh yeah creating a state worked