#Compiling WGSL with #import directives and outputting SPIR-V file
3 messages · Page 1 of 1 (latest)
3 messages · Page 1 of 1 (latest)
Is there a way to use bevy's shader compilation to convert WGSL to SPIR-V and output the SPIR-V shader as a file? I tried using naga CLI tools but unlike bevy it doesn't seem to understand how to handle #import declarations.