how can i simply add a png texture with transparency (e.g. a black arrow surrounded in transparency) to a base colored material? this doesn't work and i've iterated over the AlphaMode's and a few diff _texture fields and haven't been able to figure it out 🤔
let texture_handle = asset_server.load("arrow.png");
let material_handle = materials.add(StandardMaterial {
base_color: Color::RED,
base_color_texture: Some(texture_handle.clone()),
alpha_mode: AlphaMode::Premultiplied,
..default()
});
i want the red base color to show through the png's transparency