Hello, I'm pretty new to Bevy and game dev in general, so I'm just learning the basics.
While doing this, I came upon the FixedUpdate schedule which allow to run at a fixed rate and the Res<Time> that allow me to update my physics depending on the time elapsed.
So my question is, which one do you use for physics update ? Or more generally, what are the use cases of these two ?
Thank you for reading !