During my setup I'm loading several spritesheets and I'm getting back Handle<Image> types.
Like this:
let texture_handle_buildings: Handle<Image> = asset_server.load("spritesheet/buildings.png");
I then create TextureAtlas's of these and add them to ResMut<Assets<TextureAtlas>>
My question is how do I call drill into Handle<Image> and then call .nearest() or .linear() on the images before adding them to the TextureAtlas?