What is the way to output values from them? just using a read-write storage and each invocation writes to other segment of it? also, about the builtin inputs for copute shaders, while there is local_invocation_index, I cant find anything about global index, so how can I (with varying dispatch dimensions) map each invocation to an output 'index'?
#More about compute shaders than Bevy,
3 messages · Page 1 of 1 (latest)