When an event happens I run an update system that will spawn some sprites on top of a base sprite.
The function that I would like to use, uses a ChildBuilder in relation to the parent/base sprite.
Can I run this as a bevy system, if so how would I query and build a "ChildBuilder" that would be needed?
Something like this?
mut lands: Query< (&mut TextureAtlasSprite, &Location, &Children), (With<Land>, Without<BuildingStructure>), >,
then somehow extract the Children and make a child builder? Not sure if it's possible.