#transform.rotation translating but not rotating?
2 messages · Page 1 of 1 (latest)
Haha, you're rotating the camera as well. You probably want a With<Sprite> filter on the sprite_position query
2 messages · Page 1 of 1 (latest)
Setting sprite transform on spawn makes it spawn rotated (expected behavior, first pic), but enabling the sprite_movement system gets rid of the rotation (second pic)? I'm assuming there's something simple I'm overlooking
Haha, you're rotating the camera as well. You probably want a With<Sprite> filter on the sprite_position query