#transform.rotation translating but not rotating?

2 messages · Page 1 of 1 (latest)

rocky finch
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Setting sprite transform on spawn makes it spawn rotated (expected behavior, first pic), but enabling the sprite_movement system gets rid of the rotation (second pic)? I'm assuming there's something simple I'm overlooking

cosmic coral
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Haha, you're rotating the camera as well. You probably want a With<Sprite> filter on the sprite_position query