Hi,
Is there a run condition like:
"run this system if any systems in a given SystemSet ran?"
My use-case is:
- I have a system-set where I potentially spawn/remove entities, but not 100% of the time
- I want to run
apply_deferredafterwards, but only I actually spawned-removed entities in the previous system-set, otherwise it would have performance impact by requiring exclusive world access for no reason.
Is there a built-in run condition for this or do i have to build it myself (probably using a Resource that tracks if I actually removed/added entities in the first system set)