Hi guys, I was trying to load meshes from a .glb(gltf) file to then spawn them in big groups, but I get a weird scaling issue.
The tree on the right is spawned using a SceneBundle, with the scene loaded directly from the gltf with "tree.glb#Scene0". The result is normal as expected.
On the example on the left I instead first load the file as Gltf, and then access the primitives inside the mesh using Res<Assets<Gltf>> and spawn those. In this case the tree looks like it's been scaled down on the y axis for some reason.
I don't understand if I'm doing something wrong or if this might be a bug.
Here is the code I used for this example https://gist.github.com/giusgad/3927beec2a70d8dbc3f486cc94674906
Thanks in advance for the help!