#Physics slowdown causing problems

1 messages · Page 1 of 1 (latest)

long shard
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i have another dice model that's just a cube and there it works fine, so that's why I think it's to do with the complex mesh colliders

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except I have no clue how to resolve this the most easily

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should I just make the mesh colliders a simpler mesh? or is there another way to solve it

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welp, changing it to convex_hull seems to have fixed the issue