#Physics slowdown causing problems
1 messages · Page 1 of 1 (latest)
1 messages · Page 1 of 1 (latest)
i have another dice model that's just a cube and there it works fine, so that's why I think it's to do with the complex mesh colliders
except I have no clue how to resolve this the most easily
should I just make the mesh colliders a simpler mesh? or is there another way to solve it
welp, changing it to convex_hull seems to have fixed the issue