Bevy has some built-in basic 3S shapes which can be used to generate meshes. I know these meshes can be modified manually, but that is a lot of getting-into-details. It'd be nice to have a higher-level way to combine these primatives into one mesh.
I'm looking for either
- A way to combine meshes with union, intersection, and difference operations, or
- A way to build the same with higher-level conceptual shapes, resulting in a single mesh at the end.
Is there an existing way in bevy to do this, or a crate I haven't managed to find?
Thank you!