#Idiomatic way to store config values
8 messages · Page 1 of 1 (latest)
Seperate config component is better, so then change detection can differentiate
Being able to check "did the config change" is a reasonable question, and so is "did the camera position change"
Ok, thanks. I do have a config component now but my queries go very long so it got me wondering
The WorldQuery and SystemParam derive macros can be really handy 🙂
Another similar question; Should the camera controller components be on the same player entity where the mesh etc is? Or in their own entity?