#The background asset of my game makes enemy lasers not appear in my game
5 messages · Page 1 of 1 (latest)
@shy smelt are their z-coordinate above the background's z-coordinate?
I don't think I did, I just added this in my setup_system:
commands.spawn(SpriteBundle {
texture: asset_server.load(BACKGROUND_IMAGE),
..default()
});
That spawns it with a z-coordinate of 0
If the z-coordinate of the lasers is bellow (or equal to) that, they will (might) not show
was the z inside my enemy_fire_system, I solved it. 😅