Hi,
I'm wondering how or if bevy can do things like this a bit:
https://store.steampowered.com/app/1713810/Lumencraft/
To precise, i'm interested the way the earth can be dig in 2d and avoiding despawing sprite by sprite .
Here are my thought:
A front layer with the dirt which can't be run through. An attack for the player which will destroy the front layer ( can be in a radius for exemple). After that it's an animation on destroy.
What do you think?
Lumencraft: A Top-Down Rogue-Like Shooter with Base Building & Tower DefenseLumencraft is a unique combination of a top-down shooter and base building game with tower defense elements. Enter procedurally generated levels with a fully destructible environment to build your base, dig some tunnels and find the precious Lumen - humanity's only chanc...
$19.99
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