Is there any documentation around asset_server in particular loading glb files?
In particular I'm struggling with loading colliders for this house, there's a few different shapes in the blender scene - in particular the original cube I started with is not exported which I assume is why I get a panic on line 2.
For more specifics; attached is a screenshot, I want the boarding to be 'collidable', but I'm not sure without just trial and error what the mesh/primitive values should be.
let house_prim = asset_server.load("models/house.glb#Mesh0/Primitive0");
let house_mesh = meshes.get(&house_prim).unwrap();
let collider = Collider::from_bevy_mesh(house_mesh, &ComputedColliderShape::TriMesh)
.unwrap_or(Collider::default());