Hi, I am currently creating a Player component using the following piece of code:
pub fn spawn(mut commands: Commands, asset_server: Res<AssetServer>) {
let player_handle = asset_server.load("player.png");
commands.spawn((
SpriteBundle {
texture: player_handle,
..default()
},
Player::default()
));
}
and would like to get the sprite's size in another system:
pub fn confine(
mut player_query: Query<&mut Transform, With<Player>>,
window_query: Query<&Window, With<PrimaryWindow>>,
) {
// snip
}