#Drawing 2D shapes in a 3D game
4 messages · Page 1 of 1 (latest)
Depends what you want to do, you can create a flat mesh for that?
sure but then you have to make sure it's always orientated to the camera correctly?
You can assign a marker Billboarding component and have a system that does that.
It is also possible to do it with a shader, I think that's what that crate do: https://github.com/james-j-obrien/bevy_vector_shapes you can probably use it