The bevy examples show circles filled in. I don't see an example for how to draw with Stroke.
I tried bevy lyons example and there the shape component doesn't inherit from default components so I can't query on the shape builder to change the radius.
I tried removing and spawning a new lyon shape bundle (with new radius) frequently, this led to performance issues & feels wrong to me - I feel like there should be an idiomatic way of querying a radius and adjusting the radius of a circle.
Maybe I need to use a specific mesh or texture?