Hi, I am creating a sphere with a texture but I end up with it having a very ugly seams. Is the way I implement it wrong or is it a bug? Note that the texture in use is 4096 x 2048.
let sphere_handle = meshes.add(
Mesh::try_from(shape::Icosphere {
radius: 10.0,
..default()
})
.unwrap(),
);
let jupiter_handle: Handle<Image> = asset_server.load("textures/jupiter.jpg");
let material_handle = materials.add(StandardMaterial {
base_color_texture: Some(jupiter_handle),
reflectance: 0.02,
unlit: false,
..default()
});
// Sphere
commands.spawn((PbrBundle {
mesh: sphere_handle,
material: material_handle,
..default()
},));