#If UI is laid out in the window, will it render the object underneath unclickable?
10 messages · Page 1 of 1 (latest)
you'll have to handle blocking inputs from the game during a UI interaction, I think you can consume the input event though.
so the game parts never recieve it
@unique heart Sorry I don't fully understand what you wrote.
So what if I want the UI to be present in these corners (which seems to require flexbox) but I want to objects in the world to be clickable even if they are in this blue area, which is the space in that flexbox? Do I have to do something in this case or is it just clickable if no UI is overlapping the object? Thanks again.
I'll spin up a dummy project to try it out but currently don't have the time to 😄
if you don't consume the even you'll recieve in the game fine
you shouldn't need to do anything
Ok so I could just assume that if the concrete UI item is covering that space, I could interact with the objects normally?
that should be how it behaves
Many thanks for your time 🙂