#Multithreaded background Tasks

2 messages · Page 1 of 1 (latest)

proud summit
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Lets say I have some assets that need to be processed before it can used. Is there an appropriate way to do this?

For example I have some custom format to store height maps but I need to process this into a mesh and would like to use multi threading. This is trivial with something like the rayon crate.

As an aside is this something that is worth moving to Compute Shader?

hollow pumice