#How do I render a game in lower resolution and then upscale it to fit the window dimensions?
11 messages · Page 1 of 1 (latest)
Changing ViewPort::physical_size doesn't seem to change that
Oh! Changing Transform::scale to my resolution ratio worked!
Neat!
Well that gets the ratio right but I'm not entirely sure how big the actual camera is 
It's definitely upscaling it somewhat though
Actually I think I should be changing the camera projection instead
OHHH It's in the Image I generate
hi, would you be able to clarify how you solved this? am myself looking into how you are supposed to upscale in bevy