#General Direction

7 messages · Page 1 of 1 (latest)

sterile dust
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So i have a game idea and it is going to probably involve creating a couple smaller projects just to see if the idea is feasible in bevy atm, but its something I have never done so I wanted to ask the community if they had any resources to help:

My idea was to recreate https://classic.blitwise.com/ptanks.html but add a 3D element to it and also use bevy for it XD

My first question after playing pocket tanks would be the 3D generated mesh would need to be able to be destroyed on explosions. If anyone has an resources I could look at for actually doing this would be very helpful as I dont really know where to start with this on the bevy side, or if it is possible atm

open glen
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So, what you need is "destructable terrain"

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In order to actually mutate the meshes appropriately, at least for this sort of game, you probably want to use some sort of procedural terrain generation

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https://store.steampowered.com/app/1167630/Teardown/ is a commercial game that IIRC uses a different approach

Plan the perfect heist using creative problem solving, brute force, and everything around you. Teardown features a fully destructible and truly interactive environment where player freedom and emergent gameplay are the driving mechanics.Tear down walls with explosives or vehicles to create shortcuts no one thought was possible. Stack objects, bu...

Price

$29.99

Recommendations

63307

Metacritic

80

▶ Play video
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If you wanna dive into the math, you could also use something like metaballs as your base