Is there a resource (blog post, example, crate, video, anything to set me on the right path) that covers exporting data out of a shader and into the app world?
More concretely (in case this use case has a happy path), I'm modifying a mesh and would ideally like to communicate that mesh data back to the app world so I can save/cache it as an asset.
And some extra info: Currently I'm doing it through a custom Material's vertex shader cause it was the only way I knew how to get something on the screen to see if my shader works