#Camera3d parented to another entity does not offset by it's own translation.

1 messages · Page 1 of 1 (latest)

thick mantle
#

I've setup a very basic project to learn how to work in bevy, and I have the main camera parented under another entity; in doing so, the camera no longer respects it's own transform -> translation. Once I remove the code that parents the camera to the other entity, it will then follow it's own translation.

Am I missing something?

fossil birch
#

Could the entity you're parenting to be missing the transform components?