I recently pulled my movement system into a fixed time update to make it not tied to frames for consistency but my camera look system (tied to mouse movement events) is still in update.
When I run around and strafe while wiggling the camera around rendered models appear jittery - doesn’t happen if I move rapidly around without the camera look system.
I feel like there’s something I’m missing with the order of execution of the camera system. I also have a camera follow system happening in post update after the transform propagation - I don’t think it’s tied to that as that’s been very smooth.
Any help appreciated ty