I want to create a multiplayer game where any player can host the game and other clients can connect to them (aka peer-to-peer) from either a web client or native client (aka cross platform). The only library I've found that seems to check all the boxes is bootleg_networking, but it relies on bevy_networking_turbulence which has been archived for a while now, and " a few forks of other popular libraries", so I'm a little concerned about that. GGRS might fit, but I don't need rollback networking (this is going to be a pretty casual experience). I wouldn't mind using GGRS if it supports what I need, but I'm guessing that it will make thing either more complex, or use much more bandwidth than I actually need.
Are there any networking plugins that suit these needs?