#How to get transform component of entity

2 messages · Page 1 of 1 (latest)

tired lake
#

How can I access the transform of the camera entity?

    camera.transform.x += 1f32;
}```
tropic pulsar
#
fn camera_movement(camera: Query<(Entity, &Transform, &Camera3d)>) {
  for (_, transform, cam) in camera.iter_mut() {
    transform.x += 1;
  }
}