ERROR wgpu::backend::direct: Handling wgpu errors as fatal by default
thread 'main' panicked at 'wgpu error: Validation Error
In a RenderPass
note: encoder = `<CommandBuffer-(0, 1, Vulkan)>`
In a set_pipeline command
note: render pipeline = `<RenderPipeline-(0, 1, Vulkan)>`
Render pipeline targets are incompatible with render pass
Incompatible color attachment: the renderpass expected [Some(Rgba16Float)] but was given [Some(Rgba8UnormSrgb)]
This is the error I am getting