#How does bevy handle shape keys? If at all?

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stoic quiver
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I am interested in using shape keys as character modifiers for character attributes, such as doing something like a character creation, where a single model can be morphed (character height, body style, facial features, etc) via shape keys. I looked into Bevy's GLTF documentation (https://docs.rs/bevy/latest/bevy/gltf/index.html) and did not see anything that stood out to be a context to manipulate shape keys, or even where shape keys are record in general for the GLTF structure.
So, is this supported by bevy to begin with? And so, are there ways to manipulate the shape keys outside of playing an animation?

final gate
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pretty sure there's no support for shape keys / morph targets in bevy at all right now