I am trying to recreate the following compute shader in Bevy, I need to send a list of structs to the gpu with read and write access which in the example is done with RWStructuredBuffer but I can't find how to do this with Bevy in WGSL, can someone please point me in the right direction?
https://github.com/SebLague/Slime-Simulation/blob/main/Assets/Scripts/Slime/SlimeSim.compute