#Optimal size related to meters

1 messages · Page 1 of 1 (latest)

rugged field
#

Hi all, I'm still newbie in gamedav and maybe this question is too dumb. I would like to ask from more experienced developers, what size scale would be better to use for game objects?

Should I treat cube with "bevy" size 1 as 1 meter or it would be better to use another scaling to be convenient and compatible with other tools?

graceful tiger
#

1 unit = 1 meter is easy and fine

#

It doesn't matter much: you're either creating all your assets from scratch, or needing to scale them from different sources no matter what you choose

onyx viper
#

1 unit = 1 meter is way to go, unless u trying to render huge (planet scale) object, due to floating number (32 bit) precision "errors", but if ur coordinate system in 64 bit then real solar system scales is posible without any additional sophistication

#

similarly realy small object like 0.00001 or less also can cause rendering issues with shadows, z fighting

unkempt siren
#

Most rendering tools are 1 unit = 1 meter by default but you can use whatever you want