#Optimal size related to meters
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1 unit = 1 meter is easy and fine
It doesn't matter much: you're either creating all your assets from scratch, or needing to scale them from different sources no matter what you choose
1 unit = 1 meter is way to go, unless u trying to render huge (planet scale) object, due to floating number (32 bit) precision "errors", but if ur coordinate system in 64 bit then real solar system scales is posible without any additional sophistication
similarly realy small object like 0.00001 or less also can cause rendering issues with shadows, z fighting
Most rendering tools are 1 unit = 1 meter by default but you can use whatever you want