#Create an Once Timer already finished ?

4 messages · Page 1 of 1 (latest)

fathom swan
#

Is there a way to create a Timer that is not directly starting ?
I want to prepare an 'invincibility' timer that will be 'reset'ed each time there will be a contact.
But I don't want my entity to be invincible at creation 🙂

I have found a workaround by 'tick'ing it for the full duration at the creation, but wondered if I had missed another better way to do.

stable trellis
#

Timer::pause() in the same system creating it

#

I'm doing that with coincidentally an invincibility frame system

#

There should be a method to create a paused timer using the 'constructors'