#Compute shader access globals.delta_time
4 messages · Page 1 of 1 (latest)
@sonic schooner might know the answer to this, as they did the work to get delta_time in globals
I'm not super familiar with the compute shader pipeline, but yeah I'm pretty sure you'll need to create your own bindgroup
Not sure if uniforms would work through AsBindGroup derive. But for storage buffers currently a separate impl AsBindGroup is needed. I did a pull req a few days ago, you can check the code for pointers: https://github.com/bevyengine/bevy/pull/6669/files