Hi, i'm trying to use this example: https://github.com/bevyengine/bevy/blob/latest/examples/2d/texture_atlas.rs
to build a texture atlas out of files
this is my code:
// create texture atlas
let tree_handles = asset_server.load_folder("sprites/tree").unwrap();
let mut texture_atlas_builder = TextureAtlasBuilder::default();
for handle in tree_handles {
let handle = handle.typed_weak();
let Some(texture) = textures.get(&handle) else {
warn!("{:?} did not resolve to an `Image` asset.", asset_server.get_handle_path(handle));
continue;
};
texture_atlas_builder.add_texture(handle, texture);
}
let texture_atlas = texture_atlas_builder.finish(&mut textures).unwrap();
let atlas_handle = texture_atlases.add(texture_atlas);
but i get:
WARN Some(AssetPath { path: "sprites/tree/tree.png", label: None }) did not resolve to an `Image` asset.
WARN Some(AssetPath { path: "sprites/tree/empty.png", label: None }) did not resolve to an `Image` asset.