I've been trying to get a 2d particle system to work with a 3d rendered orthographic view to no avail.
Anyone have any ideas on how this is supposed to work?
commands.spawn(Camera3dBundle {
camera_3d: Camera3d { ..default()},
camera: Camera {priority: 1, ..default()},
projection: Projection::Orthographic(OrthographicProjection {
scale: 0.05,
..default()
}),
transform: Transform::from_xyz(0.0, 0.0, 999.0).looking_at(Vec3::ZERO, Vec3::Y),
/*transform: Transform::from_xyz(0.0, 0.0, -30.0).looking_at(Vec3::ZERO, Vec3::Y),*/
..default()
})