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10520 threads · Page 77 of 211

Occasional panic when starting the game (on MacOS) 5 messages
Please help cross-compiling for Windows from Linux 4 messages
Documentation
Can I read events without consuming them ? 15 messages
Resolved ECS
Interactivity and TextSelection broken? 55 messages
New to Bevy UI Assets Resolved Input
DyanmicScene created with DynamicSceneBuilder has no entities or components 3 messages
Resolved ECS New to Bevy Reflect
Debug and understand why there is a potential performance issue, capturing mouse x/y when pressed. 13 messages
ECS Input Rendering
Point light no longer works after upgrading to 13 38 messages
Resolved Rendering
Rapier Collider Off Set 2 messages
Resolved Physics Rendering Third-Party Crates
Having a hard time getting query to match 39 messages
Resolved ECS New to Bevy
Kinematic body in rapier not updating when transform is set. 7 messages
New to Bevy Physics
Uniform macro is expensive 18 messages
Rendering
How to accurately detect the collision point on the surface between two Collider::trimesh_from_mesh 7 messages
Which networking crate should I use? 11 messages
Networking
Partial function evaluation syntax to allow for add_systems use of function with one extra argument 6 messages
Resolved New to Bevy
How to get all Entities with and without children 5 messages
ECS New to Bevy
Is there a way to add system and configure set at the same time? 2 messages
Does Bevy exist a 3D hexagonal grid 3 messages
Retrieving Resources from an exited App 6 messages
Resolved ECS New to Bevy
Bevy fails to find my outside-of-assets-folder file once `asset_processor` feature enabled 8 messages
Assets
Mesh Generation Issues 9 messages
Tileset usage (comming from bevy_tileset) 9 messages
Best way to store app state as a certain component type 73 messages
ECS
Having trouble implementing basic player movement. 7 messages
How to work with hexagons in bevy? Obtain edges and vertices, map edges to represent diff types. 5 messages
prevent click underneath overlay UI 9 messages
UI Input
State warning isssue 4 messages
New to Bevy
Web builds full screen? 2 messages
Resolved Web
Transform::from_xyz(0.0, 0.0, 0.0) has unexpected length of 1.0 in x direction 6 messages
Resolved New to Bevy
Registering system with Input 3 messages
Resolved ECS New to Bevy
Add system that adds systems 6 messages
ECS
Panic in Program When Using DX12 3 messages
Resolved Rendering
Navmesh + agents crate? 38 messages
Physics Third-Party Crates
wgsl error in @vertex function: Uses operations forbidden at this stage 3 messages
`SystemParam` to access `Query::single` 24 messages
ECS
field `material` of struct `bevy::prelude::ButtonBundle` is private 15 messages
Resolved UI
Get component of mutable Query's matched Entity 4 messages
What difficulties might I run into creating a 3D game for phone browsers? 4 messages
Returning IntoSystemConfigs<M> 3 messages
Resolved ECS
bevy_ecs_tilemap tile data access 3 messages
How to create a bevy app without window for server computation? 2 messages
Disappearing sprites after implementing a camera that renders to an image. 12 messages
Rendering
getting input to align to isometric plane 16 messages
New to Bevy
Best way of Clearing an Image Every Frame? 2 messages
Rendering
Grouping shape and gizmos togetheer 7 messages
Query a (readonly) &World ? 2 messages
Resolved ECS Rendering
CubicBezier seems not giving me regular interval of point positions 16 messages
Math
Procedural generation of textures in the `StandardMaterial` shader 12 messages
Resolved Rendering
Sprite not loading on screen 4 messages
Resolved New to Bevy Assets
Simple "programmatic" animations 5 messages
Resolved ECS Animation
How can i get the mesh of .vox model with the bevy_vox_scene plugin 3 messages
Physics Assets