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10520 threads · Page 52 of 211

Artifacts in nearest neighbour rendering 5 messages
Rendering
Sometimes my Sprites are invisible? Weird Bug? 5 messages
Rendering
Get Size of Mesh3D 9 messages
ECS
Help with Migrating Reflection code from 0.14 to 0.15 6 messages
Resolved Reflect
Observer for pointer click is not triggering with a Node overlay 5 messages
UI Input
Using a Text2D Component with Sprite Component? 3 messages
Resolved UI Rendering
rendering the same entities in different views 4 messages
Resolved UI Documentation Rendering
Strange crashes after migrating to 0.15 25 messages
Resolved
EventReader<bevy_window::event::WindowClosing> did not run because it requested inaccessible system 18 messages
Debugging bevy in rustrover & trying to display hitboxes as a debug command 5 messages
New to Bevy
Can't add dynamic_linking feature in bevy 26 messages
Resolved
Material lighting 10 messages
Rendering
Set outline for text2d 4 messages
bevy_ggrs Children exist in a superposition 6 messages
ECS
Lots of Required Components 20 messages
Resolved ECS New to Bevy
How can I have the asset server spit out a list of paths for all loaded assets? 2 messages
New to Bevy Assets
How to Handle Enum-based Entity Filtering in Bevy with Disjoint Queries? 11 messages
Resolved ECS New to Bevy
GLTF looks weird 85 messages
Rendering Assets
What is the best way to manually set position of UI elements? 4 messages
Understanding required components, spawning Camera2d 9 messages
Resolved ECS New to Bevy
Picking Example fails 22 messages
Input Rendering
Acessing time in a Material2d shader 2 messages
Resolved Rendering
Understanding Issue Camera2dBundle and Camera3dBundle 10 messages
UI New to Bevy Rendering
Is it possible to change an entity's mesh after spawning? 16 messages
Resolved ECS Rendering
Can't change color of mesh on scene 2 messages
Understanding when to use transforms. 5 messages
ECS New to Bevy Physics Rendering Resolved
How do I align functions with rapier to remove transform update delay? 5 messages
How to handle dead keys on a KeyboardInput event? 28 messages
Resolved Input
Custom Render Pass that renders to a texture instead of the screen 54 messages
custom shader only works about half of the time 12 messages
Rendering
register required components from manual Component impl 5 messages
ECS
Best way to get size of UI negative space 6 messages
Bevy_Picking with Mesh2D 19 messages
Resolved New to Bevy Input
Beginner: Change color of ColorMaterial? 43 messages
Resolved Rendering
Apply effect to ui text and to the node hierarchy 6 messages
Gltf / GLB to Ron 10 messages
Resolved ECS Rendering Assets
Entity system / renderer(?) semantics? 12 messages
ECS New to Bevy Rendering
Getting lighting info in a custom shader 55 messages
Resolved Rendering
Terrible performance 6 messages
New to Bevy
Does UiMaterial shader have access to globals.time? 5 messages
internal error: entered unreachable code on bevy 0.15 iter_combinations example 3 messages
spawn camera zoomed in 10 messages
Resolved
Very Beginner: Mesh doesn't move with the transform? 4 messages
Resolved Rendering
How to use RapierConfiguration? 4 messages
Building Bevy in docker 10 messages
Why does re-using a timer cause only one system to trigger 14 messages
Resolved ECS Documentation
Hey bevy people! Im having trouble with migrating my asset loader from 0.14 to 0.15 6 messages
Resolved Assets
Querying a node in a gltf file 3 messages
New to Bevy Assets
RenderEntity item in Extract<Query<(...)>> have type Entity, not RenderEntity. Is it expected ? 4 messages
Build Cache Invalidation Issue with building client-server with 2 different rust targets 5 messages
Web New to Bevy