help

10520 threads · Page 24 of 211

Shadows not rendering properly and plane dissapearing when the center is not in view of the camera. 16 messages
Physics Rendering
Add components to entity from function stored as function pointer 3 messages
Ui library for bevy 18 messages
Resolved UI Input Third-Party Crates
Is there a way to make these shadows less dark or high contrast? 11 messages
How do I rotate my player without roll 2 messages
Math New to Bevy Input
3D gravity simulation advice needed 27 messages
New to Bevy Physics
RenderStartup & RenderSystems import error 17 messages
Resolved New to Bevy Rendering
Using commands while having resources bound locally 16 messages
ECS New to Bevy
Screenshot and background color 13 messages
New to Bevy Rendering
Mixing ssr with transparency 2 messages
New to Bevy Rendering Reflect
Tracy only shows Main Thread 3 messages
Resolved 📈 Optimization
reference counted entities 2 messages
geo data mangled? 59 messages
Resolved Assets
Input Handling with Fixed Update 3 messages
wgpu_hal vulkan validation layer errors 11 messages
Resolved
AlphaMode::Blend z-ordering bug? 12 messages
Rendering
How do you use images with the `custom-shader-instancing` example? 63 messages
Compile time too long 6 messages
New to Bevy
built-in instancing 4 messages
bevy_picking: Attach .observe to child entity? 12 messages
movement code not working 30 messages
Resolved New to Bevy Input
Render headless on all cameras 11 messages
Rendering
File watcher update scene scale/transform/animation 2 messages
wgpu error: Validation Error 7 messages
Passing a Struct to a WGSL Shader as a Uniform 16 messages
Debugging in VSCode 2 messages
Idiomatic way of rendering UI in world space 2 messages
UI
fake camera tilt with grid 21 messages
ECS Rendering
Colliders not triggering on avian 8 messages
Resolved Physics Third-Party Crates
Button : Detect click only on release, if cursor still on button. 2 messages
Resolved
Get animated vertex positions 2 messages
im making a game where monsters are symetrical in texture, so i only drew one side, is there a way t 32 messages
Change material on creation 12 messages
Resolved Rendering Assets
How to call system on state transition? 10 messages
Resolved
How to distinguish simple press and hold of a button? 7 messages
Resolved New to Bevy Input
Bevy UI Redraw on conditional 2 messages
Resolved UI
my first question :) 7 messages
Resolved
Misaligned address error with bevy-inspector-egui 2 messages
Resolved Rendering Third-Party Crates
Fixing `Node`'s `GlobalTransform`s 20 messages
Resolved UI
Continuously picking the mouse intersection with Ground mesh? 5 messages
Resolved 🪲Dev Practices New to Bevy
Steamworks support for GNU Windows target? 21 messages
Equivalent of a system that listen for a specific _variant_ of a enum Event ? 8 messages
ECS Networking
ndc depth calculations (raymarching) 7 messages
Resolved Rendering
Custom Render Pipeline Documentation 18 messages
Resolved Rendering
Random items not visible in simple scene 10 messages
Not a programmer.... Lots of questions 16 messages
Bevy_lunex 78 messages
UI
How do I create a parallel sub‑app to compute game logic and send data to the render app from it? 17 messages
Custom widget in UI 9 messages
UI New to Bevy Rendering
How to access a SubApp while the App is running? 4 messages
Resolved ECS New to Bevy