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10520 threads · Page 21 of 211

Newbie ask SceneBundle not found 3 messages
Two apps with separate `ComputeTaskPool`s 23 messages
Resolved ECS
ps5 controller "gamepad_input" example does not work over bluetooth. Is that normal? 2 messages
Resolved
Sprite Picking fails when a Transform has a Scale with a Z value = 0.0 18 messages
Resolved New to Bevy Input
How do I add a StandardMaterial to a GLTF asset? 14 messages
New to Bevy Assets
checking for collisions help 18 messages
Resolved 📈 Optimization New to Bevy Physics
How do I find where a mesh was hit from `Trigger<Pointer<Pressed>>`? 5 messages
Resolved ECS New to Bevy Assets
How do I find out the path for joints of a GLTF model? 2 messages
Resolved Animation Assets
Query filters doesn't apply 17 messages
MeshPickingPlugin Pickable GLTF Scenes 6 messages
Resolved New to Bevy Input Assets
Shadow 1 pixel offset 2 messages
Loading Assets on Headless Servers 34 messages
Resolved New to Bevy Assets Networking
Item System Design 9 messages
ECS New to Bevy Rendering
rapier forces 69 messages
New to Bevy
Voxel engine error on DDA algorithm + sparse 64-tree datastructure 2 messages
Math Rendering
Mesh invisible / culling issues 5 messages
Rendering
Game Crashes When Trying to `add_child` 13 messages
Resolved ECS
0.14 -> 0.15 UI migration issue. 6 messages
Rendering
Accessing parents 16 messages
Resolved ECS New to Bevy
Ensure entity has both components 11 messages
ECS
HELP anchor works in examples but does not work in my project 6 messages
How to setup a Tick system? (One that can pause, go slower or faster, etc) 6 messages
ECS
How should I implement this subworld-like behavior? 17 messages
Insert resource after app started? 6 messages
ECS Networking
Best practices: CPU Intensive Tasks 5 messages
Resolved New to Bevy
PAths changing to value not in file on selecting mesh USD. 10 messages
Resolved
working on usd implementation. index out of bounds: the len is 12874 but the index is 12874 6 messages
Resolved Assets
timed events 7 messages
Resolved
How to intercept GLTF scene spawning in Bevy? 17 messages
Resolved Assets
How to implement `reborrow()` for wrapper type? 12 messages
Resolved
Observer Not Triggering, if the entity is a ChildOf 8 messages
Resolved ECS
bevy_save uuid conflict 40 messages
Resolved
WASM Compilation Error 107 messages
Web
Rust apparently doesn't like this, in regards to the first line in the closure. 66 messages
ECS
Directional Light - shadow cut-off 3 messages
Resolved Rendering
Bevy’s GPU usage is excessively high and unstable. 17 messages
📈 Optimization Rendering
Parallel App for client side prediction 83 messages
ECS
Fps locks when using EXR Sprite + Avian2d's AngularVelocity 4 messages
failed to process shader 7 messages
Rendering
What are the minimum plugins required for a visual app/game? 4 messages
When is `NextState` propagated into `State` ? 19 messages
ECS
Specialized mesh pipeline only renders meshes furthest away. 5 messages
Rendering
`world_to_viewport` returns `NoViewportSize` on mobile 5 messages
Rendering
related![]/SpawnRelated with observers 8 messages
Resolved ECS
I have trouble with MeshMaterial3d | Bevy 0.16.1 18 messages
Resolved Rendering
sorting Queries 18 messages
Resolved
Combining masks computed by shaders 7 messages
Performance of unoptimized voxel world 10 messages
Resolved
Can't compile bevy_asset 0.16.1 on latest rust nightly 2 messages
Resolved
managing inter-crate dependencies 2 messages
Resolved New to Bevy